Extra Slots 2 Rarity 10

Posted onby admin
Extra Slots 2 Rarity 10 Average ratng: 4,6/5 8612 reviews
Extra

In essence you will receive a new equipment piece with its default slots (enhancement remains, you also lose 2 refinement). In most cases this would mean weapon slots will revert back to 1 and equipment and accessories will revert back to 0 slots. Now that you’ve slotted your gear. Check out these cards to increase your damage. The player can purchase a maximum of 10 extra slots. The cost to purchase the second slot is 40, then 80, 120, 200, 600, 1200, 3200, 8000, 20000, 60000. Each of these costs represents each Heirloom rarity's worth times eight.

Welcome to our guide to the updated Cannith Crafting system! This guide will get you started. There are many tips, tricks, and things to discover, but here's what you need to know:
Cannith Crafting Workstations can be found in Eberron in House Cannith and House Kundarak. If your guild airship has the Cannith Crafting Amenity, then you can craft on your airship! You can also disjunct crafting items using a Remote Item Deconstruction device in the DDO Store.
1. Disjunct an item at the Item Deconstruction Device to make it ready for crafting.
2. Craft a Minimum Level shard at a shard crafting device, which determines the minimum level of the item along with the power level of the shards crafted onto the item.
3. Craft shards of the benefits you want to apply to the item at a shard crafting device.
4. Craft the shards onto the item at an item crafting device.

Start with a basic item and disjunct it.

A disjuncted weapon

Rarity

Create a Minimum Level Shard along with the other shards you want to put onto the item.

The scimitar after a Minimum Level 30 shard has been crafted onto it.

Apply the shard(s).

A Cannith Crafted Scimitar

That's it! That's enough to get you started. If you'd like to get even more information about how the system works, read on...

There is a single school for the new Cannith Crafting system. The level cap is 400, and your previously-earned Cannith Crafting XP will be added together and carried over.
Level 50: 1,256 Cannith Crafting XP
Level 150: 30,151 XP
Level 260: 245,580 <- where current maxed out crafters will end up when Update 32 is released.
Level 400: 650,040 XP
How do you level up? You will gain crafting experience by crafting shards and deconstructing items into essences. You can also find, win, or purchase Crafting Experience Elixirs to get even more XP when you craft!
Crafting higher level items and more powerful benefits is possible once you've gained enough Crafting XP. You can try to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a one percent chance of success.
  • Minimum Level shards will have a crafting difficulty of their level x 10, except for Minimum Level 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.
  • Scaling Effect shards like Strength and Spell Focus have a crafting difficulty level based on the group they are in:
    • There are three groups of scaling effect shards. Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100.
    • Non-Scaling effects like True Seeing and Fearsome fall independently along the Cannith Crafting difficulty level curve.
  • Unbound versions of these shards add 150 to their crafting level, and Insightful versions of these shards add 175 to their crafting level.
There is now a single essence, rather than lesser and greater versions of essences. The old essences can be exchanged at a rate of 1:1 for the greater essences and 5:1 for the lesser essences. Old essences can be exchanged with new ones by visiting the crafting hall vendor.
When either randomly-generated or Cannith crafted items are deconstructed, they will award essences based on the minimum level of the item being deconstructed.

Extra Slots 2 Rarity 100

Old essences can be exchanged with new ones by visiting the crafting hall vendor
Collectibles will be used in all crafting recipes. These collectibles can be found throughout the game, and can be traded with friends or purchased through the Auction Houses. The DDO Store also offers the opportunity to get some random collectibles along with the chance to get specific rare collectibles at limited times.
Collectibles come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/Rubble piles have the chance to drop all categories of collectibles for a given tier. The tier and the collectible device are the only determination on the collectables received.

Lore:

Tier 1 (Levels 1-5):
Uncommon: Khyber Prayer Pamphlet
Common: Caravan Logbook, Phoenix Tavern Purchase Order
Uncommon: Research Diary, 'Wavecrasher' Cargo Manifest
Rare: Tome: Myths of Old Xen'drik, Tome: Stormreach Imports and Exports, 857 YK
Tier 3 (Levels 11-15):
Uncommon: House-Sealed Letter, Silver Flame Hymnal, Scholarly Notes
Rare: Tome: History of the Houses, Tomes: Lost Songs of Cyre, Tomes: Codes of the Aurum
Tier 4 (Levels 16-20):
Uncommon: Academic Treatise
Common: Mystical Formula
Rare: Encoded Communique
Tier 6 (Levels 26+):
Uncommon: Archaic Logbook

Extra Slots 2 Rarity 1000

Arcane

Common: Amber Vial
Rare: Vial of Contagion
Tier 2:
Uncommon: Powdered Blood, Sparkling Dust
Common: Ceramic Bowl, Singed Soarwood, Lodestone
Uncommon: Glass Phial, Charred Soarwood, Moonstone
Rare: Crystal Decanter, Lightning-Split Soarwood, Stellar Orb
Tier 4:
Uncommon: Silver Bowl, Vial of Heavy Water
Common: Mortar and Pestle
Rare: Prismatic Dust
Tier 6:
Uncommon: Pouch of Bone Fragments

Natural

Common: Sweet Whitecap
Rare: Pale Creeper
Tier 2:
Uncommon: Cryptmoss, Cryptmoss Worm
Common: Bruised Spore Pod, Sour Darkcap, Duskbrood Trumpeter
Uncommon: Intact Spore Pod, Fragrant Drowshood, Headsman Beetle
Rare: Flowering Spore Pod, Flowering Hellscap, Executioner Beetle
Tier 4:
Uncommon: Bloodfeast Fungus, Swaying Mushroom Spore Pod
Common: Slime Mold, Zygomycota Fungus
Rare: Scarlet Cryptmoss

Extra Slots 2 Rarity 10 Year

Tier 6:
Uncommon: Hairy Trumpet

Cultural

Common: String of Prayer Beads,
Rare: Icon of Khyber
Tier 2:
Uncommon: Signet of The Devourer, Mark of The Keeper
Common: Amulet of the Lost Empire, Small Planar Crystal
Rare: Amulet of the Archbishop
Tier 4:
Uncommon: Ivory Scorpion Icon, Polished Ore
Common: Smoldering Ember
Rare: Planar Talisman
Tier 6:
Uncommon: Ornate Charm

Ammunition:

Extra Slots 2 Rarity 100%

Arrows and Bolts can be created with a combination of Cannith Essences and Siberys Dragonshard Fragments, and include Holy, Acid, Frost, Flaming, Shock, and Bane arrows with an enhancement bonus of +1 to +5.

Device Workstation:

The Device Workstation in House Cannith can be used to make traps, grenades, druid wolf companion collars and more! Cannith Essences are used in some grenades, traps, and collar recipes.

Rune Arms:

Some rune arms can be crafted on. The charge tier, spell, imbue, minimum level, and unique effects of rune arms stay after disjunction, while the other benefits of the rune arms are removed. Rune arms can have three effects crafted on them, just like random loot. Rune arms are treated like trinkets for the purposes of determining which shards can be crafted onto them.

Runestones:

Runestones can be crafted with a combination of Cannith Essences and Siberys Dragonshard Fragments, and can stun, petrify, or blind your enemies, among other things.

Trinkets:

Craftable Trinkets can be purchased in the DDO Store, found rarely in random treasure, and can be acquired through the Risia Ice Games event.

  • Where you can place specific shards is the same as on randomly-generated loot.
  • Extra effect slots are not available on items under minimum level 10 (which is also true to randomly-generated loot.)
  • Material types (Adamantine, Silver) and Augment Slots are retained on an item after disjunction.
  • Marks of House Cannith add a 3rd extra effect slot to the item. These marks can be earned through House Cannith favor or purchased through the DDO Store.
  • Marks of Yugoloth (purchased in Amrath) and Marks of the Silver Flame (Available after earning 400 Silver Flame Favor) are used to craft certain non-scaling effects.
  • Bound Shards are Bound to Account, while Unbound Shards are Unbound.
  • Old (pre-Update 29) randomly-generated loot can be Deconstructed, but not Dissolved. Only loot created under the new random generated loot system can be Dissolved into Cannith Essences.

Read this Monster Hunter World: Iceborne guide to learn how to augment Master Rank weapons. Including changes, new features and augment skills, and more.

Table of Contents

Check Out What To Do After Beating Iceborne!

How To Augment Master Rank Weapons

Fill Up Master Rank Weapon Augment Slots

The way you can augment weapons & armor has been changed in Iceborne. It will now cost a number of slot & will fill these up when you augment your weapon.

Augmentation Slots Per Weapon Rarity

Rarity No. Of Slots
Rarity 10 5 Slots
Rarity 11 4 Slots
Rarity 12 3 Slots

Only Fully Upgraded Weapons Can Be Augmented

The same way it works in MHW, augmentation on weapons can only be done when they are fully upgraded. This means having the weapon at the end of its weapon tree.

Augmentations Now Have Augment Slot Cost

In Iceborne, all available augmentations will now have slot costs. The more augment slots your weapons have, the more augmentations you can put into it.

Rarity

Master Rank Weapon Augment Slot Costs

Augment Effects Cost
Extra Slots Adds more augment slots on weapon -
Attack Increase Slightly increases attack power of weapon 3
Health Regen Slightly recovers health when damaging monsters 3
Slot Upgrade Adds a Level 1 slot into weapon 3
Affinity Increase Slightly increases affinity rate of weapon 2
Defense Increase Defense is slightly increased with chance of reducing damage 1
Element/Status Effect Up Slightly increases power of elements & status effects 1

Extra Slots Adds 2 More Augment Slots

When you augment your weapon with Extra Slots, you'll get 2 additional augment slots. This doesn't fill up any augment slot but costs rare materials & some Research Points.

Strengthen Master Rank Weapons With Custom Upgrades

Another new feature of Iceborne, weapons now have custom upgrades. Using specific mods, you can slightly increase specific stats of your weapon & also change their appearance. More mods are unlocked when you keep upgrading a weapon.

Custom Upgrades List

Mod Effect
Kulu-Ya-Ku Mod Slightly increases affinity
Pukei-Pukei Mod Slightly increases elemental or status effect damage
Barroth Mod Slightly increase attack
Hornetaur Mod Slightly increases defense

Recommended Master Rank Weapon Augments

Best Master Rank Weapon Augment Chart

ElementsDescription
Health Regen
★★★
- Recovers health when damaging monsters
- Reduces need to use recovery items, therefore increasing time to attack monsters
Affinity Increase
★★・
- Increases affinity by 10%
- 2nd augment increases by 5%
- Best for weapons with low affinity
Attack Increase
★★・
- Increases weapon attack power
- Increase depends on weapon type
- Recommended for weapons with high affinity
Slot Upgrade
★・・
- Adds 1 decoration slot
- Best for weapons lacking slots
Defense Increase
★・・
- Increases defense and has chance to reduce damage
- Low priority augment as defense should be armor-focused

Focus On Health & Affinity Augments

Extra Slots 2 Rarity 10

It's best to augment weapons with Health Regen & Affinity Increase as these work make hunting more efficient. If your chosen weapon already has a high affinity rate, it's best to use Attack Increase instead.

Choosing Between Attack Or Affinity Increase

Prioritize Weapons With Low Affinity

Having a weapon with high affinity will increase your chance of dealing critical hits & doing heavy damage so it's best to raise the affinity rate of your weapons. However, note that Affinity Increase augments have diminishing returns.

Use Attack Increase With High Affinity Weapons

If your weapon of choice already has a high affinity or cannot be augmented with Health Regen, you can opt to augment it with Attack Increase. This will strengthen your raw attack stat, making each hit more powerful!

Check Out Best Endgame Loadouts Here!

About Iceborne Master Rank Weapon Augmentation

Unlocks After Main Story Of Iceborne

Augmenting Master Rank weapons will be unlocked when you complete Iceborne's main story quests. You'll gain access to the Guiding Lands after, the area where you can find most of the materials for Master Rank weapon upgrading.

Check Out Master Rank Quest Guide Here!

WARNING! High Rank Augments Will Disappear

If you've already augmented your weapon in Monster Hunter World and decide to upgrade and augment in Master Rank, your augments will disappear. You'll get your materials back, however, augments from High Rank may be crucial in early game Master Rank.

Augments Use Monster Materials From Guiding Lands

Master Rank weapon augments don't use Streamstones anymore, however, they do cost valuable Research Points and need rare materials from the Guiding Lands - the end-game endless hunting area in Iceborne.

Check Out Guiding Lands Features Here!